Harvest

A Multisensory Object Expressing Subtle Aliveness

Client - Philip Beesley Studio

Installation Design

7-9 min read

My Role

Installation Interaction Designer

Team

Delfa Sabti

Sinea van der Vlies Charlotte Hoefman


Akshat Choudhary

Tim van Gool

Sjoerd de Groot

Duration

3 months

What Did I do?

HCI

Physical Computing

Wireframing

Interaction

Prototype

Overview

An installation that transforms a static 3D form into a responsive, breathing presence. Through motion, light, and sound, Harvest invites interaction and evokes fragility, tension, and emergence.
Soft, translucent materials contrast with dynamic, mechanical structures to create a multisensory experience that asks: when does an object become alive?

Home

Work

Selection of materials

Brainstorming

Our sensory analysis began with the intention to create a multisensory organism. A composition in which form, movement, light, and materiality converge to bring the presence of something subtly alive. The experience centers around a fragile, glowing core the pearl, surrounded by a dynamic and protective structure the leaves, all placed on a pedestal that elevates both form and perception.

Visualization and Story boarding

Low Fidelity Prototype

Final Model

Final Outcome

Bloom

Speculative Design

Healthy Hero

UI/UX Design

Yester - Tower

Strategy Design

FDP

Experience Design

(Coming Soon)

TDV Library

UI/UX Design

EXPLORE WORK✨BEST WORK✨EXPLORE WORK✨BEST WORK✨

Thanks for watching

Create a free website with Framer, the website builder loved by startups, designers and agencies.