Harvest
A Multisensory Object Expressing Subtle Aliveness
Client - Philip Beesley Studio
Installation Design
7-9 min read

My Role
Installation Interaction Designer
Team
Delfa Sabti
Sinea van der Vlies Charlotte Hoefman
Akshat Choudhary
Tim van Gool
Sjoerd de Groot
Duration
3 months
What Did I do?
HCI
Physical Computing
Wireframing
Interaction
Prototype
Overview
An installation that transforms a static 3D form into a responsive, breathing presence. Through motion, light, and sound, Harvest invites interaction and evokes fragility, tension, and emergence.
Soft, translucent materials contrast with dynamic, mechanical structures to create a multisensory experience that asks: when does an object become alive?
Selection of materials





Brainstorming




Our sensory analysis began with the intention to create a multisensory organism. A composition in which form, movement, light, and materiality converge to bring the presence of something subtly alive. The experience centers around a fragile, glowing core the pearl, surrounded by a dynamic and protective structure the leaves, all placed on a pedestal that elevates both form and perception.
Visualization and Story boarding






Low Fidelity Prototype



Final Model







Final Outcome
Bloom
Speculative Design
Healthy Hero
UI/UX Design
Yester - Tower
Strategy Design
FDP
Experience Design
(Coming Soon)
TDV Library
UI/UX Design
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