HealthY Hero
Gamifying Nutrition Awareness for the Next Generation
Client - Foodshaala Foundation
Concept Design
6 min read

My Role
Product Designer
Team
Self Driven Project
Duration
3 months
What Did I do?
User Research
Wireframing
Strategist
UI Design
Interaction
Prototype
Overview
Healthy Hero is an interactive app designed to make nutrition education fun and engaging for children. Inspired by Talking Tom, it allows kids to feed a virtual pet the same foods they eat throughout the day, encouraging mindful eating and healthier choices. The pet teaches them about the benefits of nutritious foods and the downsides of junk food, reinforcing positive habits through play. The app also features leaderboards for friendly competition and a library of healthy recipes for families, building a supportive community around healthy living.
21 day tummy tracker challenge
Current health tracking system




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the flow
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Bloom
Speculative Design
Harvest
Installation
Yester - Tower
Strategy Design
FDP
Experience Design
(Coming Soon)
TDV Library
UI/UX Design
Akshat Choudhary
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Made with lots of love, coffee and framer (of course!)
Introducing
Healthy Hero
In a world where kids are surrounded by fast food and flashy distractions, Healthy Hero brings learning back to the table literally. This app turns nutrition into play, helping children care for a virtual pet that mirrors their own eating habits. Every meal becomes a lesson, every choice a chance to grow stronger making wellness something kids can feel proud of.


Defining the Problem
Why existing health education fails to engage children?
When we began this project, it became clear that traditional nutrition programs for children felt boring, instructional, and disconnected from their daily lives. Despite schools promoting healthy eating, the approach often lacked emotional connection and real life reinforcement. We needed to create an experience that kids would not only understand but genuinely enjoy engaging with.
To uncover the gaps, we observed children’s eating patterns, spoke with teachers and parents, and analyzed how digital interactions influence their habits.
Here’s what I found:
Client POV
Manual Data Entry
Teachers face delays and data loss when transferring from paper to digital forms, making the process time consuming and inefficient.

Accuracy
Children often make errors while filling forms, reducing data reliability and insight accuracy.

Users POV
Engagement
Paper forms are repetitive and unengaging, causing boredom and low participation among students.

Readability
Complex terms and small fonts make forms hard to understand, leading to disinterest.
